![chatmonitor 3k mudlet chatmonitor 3k mudlet](https://i.imgur.com/eWTZN4P.jpg)
- #CHATMONITOR 3K MUDLET HOW TO#
- #CHATMONITOR 3K MUDLET SKIN#
- #CHATMONITOR 3K MUDLET FULL#
- #CHATMONITOR 3K MUDLET CODE#
- #CHATMONITOR 3K MUDLET ZIP#
Made some changes as the narrow chat window was frustrating me and I really wanted to see if the horizontal lists would work well or not.Ĭheck it out, let me know what you think.ġ. Reading that message this morning gave me loads of motivation to complete both of these projects Good news with the aff tracking system in the other thread - Elyni has offered to plug it into Entropy, which means we'll have people from that system testing it as well. They are completely self-sufficient triggers, no associated scripts) But if you prefer being spammed by the standard formatting, it's as simple as disabling the triggers. At least with Fortress they show up as normal text from the mud so they're easy to fix. (wtf is with systems with spamming the user out with info echoes? Citadel/Fortress is one of the worst, but every single system I have ever seen, with the single exception of IMTS, does this to some degree. Type messages and replacing them with (stuff) (in) (brackets) In the screenshot, you'll see that I've done a significant amount of work in gagging the: At this early stage it will be a simple list, all in white. It's got a relatively small miniconsole dedicated to it.īox2 above it is for enemy affs. It will go where boxes 6 and 7 are, which will be combined into a single box 7. All of the modeal buttons work - except for reset. I set the buttons to sienna just to make sure the default white borders can actually be as easily rewritten as I claimed they would be. Are there any other GUI components that people feel really should be in every GUI, and not left up to individuals to add on their own? How about a display of defenses missing? (This one is particularly difficult to get data for if you use Fortress to manage your defs)ģ. Should I include a display of afflictions on self?Ģ. By default, it'll all be boring white borders.ġ.
#CHATMONITOR 3K MUDLET SKIN#
The stylesheets are all done with CSSMAN, which means people can skin the look as they please. An option to create top and/or bottom bar spaces (basically, these are already created, but I'll comment out those sections as not everyone likes such complex GUIs.Ħ. An option to compress the chan cap and map display to use one third of the vertical space each, rather than one half, freeing up the third third for personal additions.ĥ.
![chatmonitor 3k mudlet chatmonitor 3k mudlet](https://www.cclonline.com/images/avante/OZONE-NEON-3K-MOUSE.jpg)
This will be customisable - there is a table with the details of most system toggles/commands that make sense to be here, and another table where you list which ones you want to actually be created as GUI objects (and in which order).Ĥ. buttons/toggles down the left side for controlling Fortress system stuff. The GUI will be quite simple, but created in such a way that individual customisation/additions is easily done.ġ.
![chatmonitor 3k mudlet chatmonitor 3k mudlet](https://images.sftcdn.net/images/t_app-cover-s,f_auto/p/c31ff656-9b38-11e6-a7f8-00163ec9f5fa/3695753133/msn-messenger-monitor-sniffer-screenshot.gif)
I don't get a huge amount of time to spend on these projects, but I will put the effort in to complete the GUI and put it here to share.
![chatmonitor 3k mudlet chatmonitor 3k mudlet](https://us.v-cdn.net/5019940/uploads/editor/0x/c3a8p45mfjp7.jpg)
Hooking up second monitor purely for mapper until I can same screen it conveniently like yours is.I have a partially-finished Mudlet GUI for Fortress. Can't make it go anywhere without it pissing me off. bleh, I'll be completely happy.Įdit: Map is annoying me.
#CHATMONITOR 3K MUDLET HOW TO#
Once I stop being newb and figure out how to position the stupid map so it'll look less. Then, as if by magic, you come along into my life Zulah. Without being able to find anything, I hung my head in shame and accepted defeat. So not even a week ago, I combed through the forums and googled every way I could think of trying to find something I could get to separate my chats from my main window, over to the right, out of my freaking way, with or without some useful tabs. If there is enough interested I will release the other parts of it in future packages. This is what my entire Diablo 3 system looks like. Or the "middle" of the top in other words. Currently it's set to just be 50% from the left. The D3on Alias can be easily edited to move the Journal anywhere on the screen.
#CHATMONITOR 3K MUDLET CODE#
The code Diablo3Journal.zip is installed with the Package Manager in Mudlet.
#CHATMONITOR 3K MUDLET ZIP#
The graphics zip contains a folder called: MudletGFX First part is the graphic files, second is the code. Was written in mudlet 2.1 so if you use mudlet 3 I can't promise the same functionality. If it conflicts with something you have please let me know so I can fix it for others. It will load into just about any system and shouldn't conflict with anything. Fairly easy to move around the screen as it's all in 1 container that can be moved quickly. Its a chat capture window made to look like the diablo 3 journal.
#CHATMONITOR 3K MUDLET FULL#
This is the first part I'm releasing of my full Diablo3 GUI for mudlet.